KD calculator
Kills over deaths, and the distance to any target. Works for SkyWars, Duels, The Pit, UHC — anything that counts kills and deaths.
The maths
K/D is kills ÷ deaths. To reach target t without dying you need t × deaths − kills more kills. Every death along the way adds another t kills to the bill, which is why lifetime ratios move so slowly on old accounts: the denominator never resets.
Questions
›What counts as a good K/D?
Depends on the game. Around 1 is average in most Hypixel modes, 2–3 is good, 5+ is strong. Insane SkyWars and The Pit inflate both sides of the ratio, so compare within a mode.
›Why does my K/D barely move?
Lifetime denominators. With 10,000 deaths on record, one deathless 20-kill game moves the ratio by 0.002. Track a session instead to see current form.
›Is this the same as FKDR?
No — FKDR uses final kills and final deaths, which only exist in Bed Wars and Mega Walls. This page is the plain kills-over-deaths ratio.