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SkyWars stats

K/D and win rate for Solo and Doubles, with Normal and Insane kept apart.

Normal against Insane

Insane hands everyone better loot, so there are more fights, more kills and more deaths per game. Normal is slower and decided earlier. A player who mostly queues Insane shows more kills and a lower win rate, and their overall K/D describes neither mode.

The level curve

The first twelve stars come off a fixed table totalling 15,000 XP. After that every star costs a flat 10,000, so a SkyWars star is close to a straight count of games played.

Better than K/D

  • Win rate, not W/L. In a twelve-player lobby, 8% is average and 25% is exceptional.
  • Arrow accuracy. One of the few direct skill stats the API exposes.
  • Kills per game, which separates fighters from players who wait for the border.

Questions people actually ask

What is a good SkyWars K/D?

About 1 is average, 2–3 good, above 5 strong. Compare within a mode — Insane inflates both halves.

How much XP per SkyWars star?

A fixed table to star 12 (15,000 total), then a flat 10,000 each.

Why is my win rate so low next to Bed Wars?

Lobby size. Twelve players in Solo SkyWars means an average player wins around 8%.

Is Ranked included?

Yes, in its own row alongside Mega and Lab.

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