Technoblade
4,064 XP to the next star. 77 stars to the next prestige — about 385K XP at 5,000 each. Star calculator
Core modes
Overall is pinned. Rows with no games are hidden.
| Mode | FKDR | Final kills | Final deaths | WLR | Wins | Losses | BBLR | Beds | K/D | Games | Win % |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Overall | 77.40 | 20,124 | 260 | 19.01 | 4,924 | 259 | 11.13 | 6,591 | 1.02 | 5,184 | 95.0% |
| Solo | 9.40 | 47 | 5 | 1.33 | 12 | 9 | 5.67 | 51 | 1.86 | 21 | 57.1% |
| Doubles | 26.72 | 5,451 | 204 | 3.82 | 813 | 213 | 6.70 | 2,901 | 1.52 | 1,027 | 79.2% |
| 3v3v3v3 | 116.14 | 1,626 | 14 | 42.75 | 513 | 12 | 23.44 | 586 | 0.86 | 525 | 97.7% |
| 4v4v4v4 | 360.83 | 12,990 | 36 | 149.00 | 3,576 | 24 | 24.58 | 3,048 | 0.78 | 3,600 | 99.3% |
| 4v4 | 10.00 | 10 | 1 | 10.00 | 10 | 1 | 5.00 | 5 | 1.07 | 11 | 90.9% |
Dreams modes
Counted in the overall totals above, listed separately so you can see how much.
| Mode | FKDR | Final kills | Final deaths | WLR | Wins | Losses | BBLR | Beds | K/D | Games | Win % |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Rush Doubles | 16.50 | 33 | 2 | 9.00 | 9 | 1 | 2.83 | 17 | 1.65 | 10 | 90.0% |
| Ultimate Doubles | 3.50 | 7 | 2 | 1.00 | 2 | 2 | 2.00 | 6 | 1.20 | 4 | 50.0% |
| Ultimate 4v4v4v4 | 7.00 | 28 | 4 | 1.25 | 5 | 4 | 2.80 | 14 | 0.83 | 9 | 55.6% |
| Armed 4v4v4v4 | 7.50 | 30 | 4 | 0.63 | 5 | 8 | 2.00 | 8 | 3.56 | 15 | 33.3% |
| Lucky Doubles | 6.00 | 30 | 5 | 1.00 | 5 | 5 | 2.33 | 14 | 3.14 | 10 | 50.0% |
| Lucky 4v4v4v4 | 19.00 | 190 | 10 | 3.50 | 28 | 8 | 3.50 | 63 | 1.65 | 36 | 77.8% |
| Castle | 8.36 | 92 | 11 | 2.38 | 38 | 16 | 0.11 | 7 | 1.00 | 52 | 73.1% |
Reading these numbers
Technoblade has 20,124 final kills against 260 final deaths, an FKDR of 77.40 — above 10, which is top-tier territory. That is across 5,184 games at 223 stars.
The spread across modes is real: 4v4v4v4 sits at 360.83 FKDR while Doubles sits at 26.72, a difference of 1250%. Only modes with at least 150 games are compared here.
69% of those games are 4v4v4v4, so the overall row is effectively a 4v4v4v4 row.
At 3.05 final kills per bed broken, this is a profile built on fighting rather than rushing — the beds tend to come after the fight is already won.
