Insurant
4,447 XP to the next star. 94 stars to the next prestige — about 470K XP at 5,000 each. Star calculator
Core modes
Overall is pinned. Rows with no games are hidden.
| Mode | FKDR | Final kills | Final deaths | WLR | Wins | Losses | BBLR | Beds | K/D | Games | Win % |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Overall | 6.30 | 11,250 | 1,785 | 1.47 | 2,438 | 1,660 | 1.67 | 3,432 | 0.84 | 4,105 | 59.4% |
| Solo | 3.44 | 330 | 96 | 0.61 | 59 | 97 | 3.01 | 334 | 1.40 | 156 | 37.8% |
| Doubles | 4.14 | 2,579 | 623 | 0.55 | 332 | 601 | 1.79 | 1,207 | 0.88 | 933 | 35.6% |
| 3v3v3v3 | 5.14 | 802 | 156 | 1.46 | 214 | 147 | 1.53 | 267 | 0.86 | 361 | 59.3% |
| 4v4v4v4 | 8.27 | 7,480 | 905 | 2.23 | 1,804 | 810 | 1.48 | 1,609 | 0.79 | 2,621 | 68.8% |
| 4v4 | 11.80 | 59 | 5 | 5.80 | 29 | 5 | 3.00 | 15 | 0.83 | 34 | 85.3% |
Dreams modes
Counted in the overall totals above, listed separately so you can see how much.
| Mode | FKDR | Final kills | Final deaths | WLR | Wins | Losses | BBLR | Beds | K/D | Games | Win % |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Rush 4v4v4v4 | 4.00 | 4 | 0 | 1.00 | 1 | 0 | 1.00 | 1 | 0.33 | 1 | 100.0% |
| Armed 4v4v4v4 | 8.00 | 16 | 2 | 1.50 | 3 | 2 | 1.50 | 3 | 0.61 | 5 | 60.0% |
| Lucky Doubles | 4.00 | 4 | 1 | 1.00 | 1 | 1 | 1.00 | 1 | 0.38 | 2 | 50.0% |
| Voidless Doubles | 0.00 | 0 | 1 | 0.00 | 0 | 1 | 2.00 | 2 | 1.00 | 1 | 0.0% |
| Voidless 4v4v4v4 | 7.00 | 42 | 6 | 1.67 | 10 | 6 | 2.00 | 16 | 1.06 | 16 | 62.5% |
| Castle | 3.00 | 3 | 1 | 1.50 | 3 | 2 | 0.00 | 0 | 0.09 | 5 | 60.0% |
Reading these numbers
Insurant has 11,250 final kills against 1,785 final deaths, an FKDR of 6.30 — in the 5–10 band, which is strong. That is across 4,105 games at 406 stars.
The spread across modes is real: 4v4v4v4 sits at 8.27 FKDR while Solo sits at 3.44, a difference of 140%. Only modes with at least 150 games are compared here.
64% of those games are 4v4v4v4, so the overall row is effectively a 4v4v4v4 row.
At 3.28 final kills per bed broken, this is a profile built on fighting rather than rushing — the beds tend to come after the fight is already won.
